Rules will be handed out with the Car Kits at the Pack Meeting on the 25th. Rules are subject to change until final publication.
Pack 390
March 13, 2010
Wadesville VFW
Open at 10:00, Entry 10:30, Race 11:00
ALL CARS MUST PASS INSPECTION TO QUALIFY FOR THE RACE
Following are the inspection points
1. The car weight shall not exceed 5.0 ounces. The official race scale shall be considered final.
2. The overall length of the car shall not exceed 7 inches.
3. The overall width of the car shall not exceed 2 ¾ inches.
5. The car must have 3/8” clearance underneath the body.
6. The wood provided in the kit must be used. The block may be shaped any way that is desired.
7. The wheels supplied with the kit must be used. The wheels may not be cut, drilled, beveled or rounded. You may remove the seam from the wheels.
8. The axels supplied with the kit must be used. You must be able to see the axle The axle may be polished or lubricated, but they need to be visible. Lubrication must be of dry type. (Graphite or Teflon)
9. Wheel Bearings, washers or bushings are prohibited.
10. The car must not ride on any type of springs. Car must be freewheeling with no starting device.
11. No loose material of any kind, such as lead shot, may be used.
12. The car must be made this year, and the kids are to help.
13. The weigh in starts at 10:30. Racing starts at 11:00.
14. Once the car has been turned in for inspection to the judge, weighed and passes inspection, you may no longer do any work to the car (including lubricating it) unless the car becomes damaged during racing. You are not allowed to touch the car until your race.
15. If a car leaves the track, runs out of its lane, interferes with another car, loses an axle, etc., the heat will be rerun. If the same car gets into trouble on the second run, the contestant is disqualified and automatically loses that race.
16. Inspection committee rulings and disqualifications of cars are all inclusive, with race chairman having final say. The car may be allowed to race even if it is disqualified, however, it will still count as a lose.
17. Heats are run twice. Alternating sides each time. If there is a tied heat, cars will switch back to the side they started on, and run the race a third time. The winner of the heat winning the third race.
18. Derby is run as double elimination heats. The last car not beat twice in a heat wins!
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